Trickery
The Illusionist can use their kill button on a player to reverse the results of any investigative role. For example, if someone with a kill button is Illusioned, they will appear not to have a kill button to the Investigator, and vice versa.
Depending on the host's settings, Illusions wear off after meetings.
With the Necronomicon, you may double-click to kill. Every kill you make appears as a random death reason.
Cases:
- Fortune Teller & Overseer
- Non- Illusioned: Appears as a random enabled role
- Illusioned: Appears as a random enabled role
- Inspector & Oracle
- Non- Illusioned: Appears as
- Illusioned: Appears as
- Investigator
- Non- Illusioned: Will always show that they have a kill button
- Illusioned: Will show that they do not have a kill button
- Psychic
- Non- Illusioned: Name is forced to be red
- Illusioned: Nothing changes
- Witness
- Non- Illusioned: Will always show that they have killed
- Illusioned: Will never show that they have killed
- Illusion Cooldown
- Set how long the Illusionist has to place an Illusion on a player
- Max Illusions
- Set how many Illusions the Illusionist can place in one game
- is Affected by Illusions
- : Non- Illusioned players will be shown as Impostors to the
- : will work as normal
- Reset Illusions After Meeting
- : All Illusions will be cleared after a meeting ends
- : Illusions will last the whole game
- Remove Illusions When Illusionist Dies
- : All Illusions will be cleared if the Illusionist dies
- : Illusions will last past the Illusionist's death
Idea & Coding: Marg
Placeholder: This role is a ROLE OH EM GOSH
Submitted by: Member